#ifndef _PLAYER_CHARACTER_H_
#define _PLAYER_CHARACTER_H_

#include "Character.h"
#include "../GameDefine.h"

class PlayerChara
	: public Character
{

public:

	PlayerChara( void ) : Character() {}
	PlayerChara( GameDefine::PLAYER_INDEX id, const Parameter& param, const Point& mapPoint, const Vector2& pos, int textureHandle );
	virtual ~PlayerChara(void);

public:

	GameDefine::PLAYER_INDEX GetID( void ) const { return m_id; }

public:

	void Update	( float delta );
	void Draw	( void );

protected:

	GameDefine::PLAYER_INDEX m_id;
	
};

#endif // end of _PLAYER_CHARACTER_H_

